Video's from the Dragon's Toolbox

I realized that I failed to mention my few videos that I have recorded and posted on YouTube, that still go with the Dragon's Toolbox blog. Some things are better described visually and in the spoken word.

Stephen Dragonspawn's Videos

My first video describes a cool easy to use tool to help you generate the basis of a story, the Amazing Story Generator. Then I go over my favorite dice bag, the All Rolled Up dice bag. In the third video, I talk about difefrent D100 List of things when you need to know what is going on in the game. 004 is a talk about my visit to Columbus Ohio and the Origins Gaming convention and a new Savage Worlds magazine. My fifth video is a 2017 year in review.

Please go ahead and visit it and share if you like them, and don't forget to subscribe.

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You can always reach me for ideas, suggestions or comments at

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This blog is proud to be associated with the Nerds-International Gaming Network.
Check them …

The WILD DIE Podcast Community Project

Hello fellow Savages and loyal Wild Die podcast listeners.

Guess what? Our community project is finally completed and ready to be released and shared with you all.

This all started on episode 8 of the Wild Die, when Jaime Pierson, Blaine Wagner and Eric Lamoureux were discussing how easy it would be to create a home brew setting with the Savage Worlds rule set, all the way back on July 17th 2016. That's almost 18 months ago, when Jaime was still the host and Eric had just begun co-hosting. And Blaine was back from Alasksa for only a short while before returning to the great white North.

It took a while because life has a tendency to get in the way, plus the fact that many of us are in different time zones and have different other projects going on at the same time. Scheduling the various tasks and getting them together was a little more arduous. But we managed to finish it and the final product looks really good, if I do say so myself.

''Bullets over Frisco Bay'' unfol…

Star Wars dice interpretation

Recently, some of my fellow gamers on the N.I. Network were talking about how best to learn a new system and in particular, the very unique dice system of Fantasy Flight Games Star Wars RPG, and whether learning at the table in front of other gamers is better than using a Virtual TableTop (VTT) such as Fantasy Grounds (FG) or not. 

Not everyone is comfortable with the controls of a VTT, no matter the rule system, but once you've mastered the basics and know the reasons behind the mechanics, using a VTT can save you some headaches. In a Savage Worlds game for example, once you've targeted your foe and rolled the dice, FG will tell you if the trait die was a 1, or how many raises you got on your damage and all the GM has to do is click ''Apply''.

But back to our Star Wars RPG. This incarnation of the role-playing game for the Star Wars universe does not use standard dice with pips or numerals for most of your rolls. There are some percentile dice used once in a whi…

More lists of random stuff.

Dicegeeks to the rescue!

It's been a while since my last post and I apologize dear Nerds. I was getting ready for Con-on-the-Cob, and was suffering from post con cruds upon my return. But I have not forgotten you. ;)

In order to help you, my fellow GMs, here is another website that has many tables for generating random stuff for when your players ask you a question you were not ready for. What do they find in the treasure hoard or what's in the pocket of the noble they just knocked out?

Or perhaps these tables can come in handy when you know those pesky PCs will look thru various crates or they want to hear what are the local rumors. There are even a few tables you can use in your Star Wars game (random blasters or Search tables).

Link: Dicegeeks
The website's list of table will sometimes bring you to DrivethruRPG's site for some tables, such as the ''Alchemical Tools & Ingredients - 1D100''. Fear not, the PDFs are not expensive, and you can ''pa…

In the beginning there was only a blank page...

Worldcrafting, by Andrzej Stöj of Gramel Publishing who has published the very popular Beast and Barbarians setting as well as the horror/sci-fi setting of Nemezis. 

He is the author of this 96 page PDF document, available at DrivethruRPG and RPGNow.
Link: / Worldcrafting
If you are interested in creating your own game world and hopefully get it published so that other may enjoy your unique vision of a role-playing setting, that this can be a very valuable tool for you. Especially if this is your first time you're trying to put together a setting book. 
Let me start by saying what this book is not. It is not a book that tells you how to create a whole new role playing mechanic/game/rule set. It does mention the Savage Worlds rule set, but you can easily apply the advice and information therein for any rule system. Andrzej only refers to those rules occasionally and give us some examples by mentioning his own work on Nemezis. 
Breaking the book down into chapters, I wan…

Learn a new skill or improve an existing one.

My friend (and I use that term loosely) Eric Lamoureux, aka MaskofWintert, and host of The Wild Die Podcast, posted this on G+ earlier today, and poked fun at me for my recent lack of posts.

So this is what happens when you poke the Dragon, you get burned. :P

This is the blog site of a certain Erik Schmidt, who's been gaming since the 1980's. According to his site, he's a big fan of Tabletop RPGs and truly wants to make them more accessible to newcomers and gives tips and ideas on how to get someone new to our wonderful hobby.

Link: Unpossible Journeys
His site has many menu tabs at the top that cover various subjects such as ''About RPGs'' and ''Start PLaying'' for the newcomers, and ''Level Up'' for the new or experienced Game Master that could still use tips and tricks for their game sessions. Let's face it, even an experienced Game Master may need some new ideas to rejuvenate or re-energize their campaign, etc.

There are m…

Top Ten Dungeon Master Tips for Telling an Awesome Story

The Dragonspawn finally took some time to read thru a few emails he's received and had put aside to peruse later. 

This little blog-post is about the email I received from Skull Splitter Dice, who make some awesome dice by the way, and their website includes some interesting articles about all things role-playing and gaming. And one that got my attention was about Top-10 Dungeon Master Tips. So with no further ado, here are they are:

1- Create flawed characters:
Flawed characters are easy to relate to because everyone knows that no one is perfect and they can begin to see themselves or someone they know personally in the characters. Over time, your players will become emotionally attached to the characters and care about their journey

2- Keep reminding Players of the Goal:
This will make sure they stay interested in the game and motivate them towards the goal. Goal-reminding will make players emotionally invested in the game and the fate of the characters if they fail to reach the go…