Wednesday, 7 June 2017

How to Game Master like a Fucking Boss

That's right, this time I review a game mastering aid book with the F-word in the title, deal with it. :)


''How to Game Master like a Fucking Boss'', 

by Venger As'Nas Satanis

That's hopefully not his real name, but I wouldn't take any chances. Don't summon anything with that name.



First off, it's kind of a fun read. The author obviously doesn't take himself too seriously but he does take the gaming hobby seriously. 


This is a sizable PDF at 124 pages, including covers, index, some full page artwork here and there, as well as many pages of Random Tables, a glossary of the author's own ''magical language'' called Viridian and a few dungeon maps.

Among the many tables there are tables for ''Past Events'', ''Desires, Goals and Motivations'' and ''Stupid Gnome Hats'', and many more.

Before all those tables, Venger also goes thru many topics about Game-mastering but doesn't go on and on for too long. So it's not like reading a textbook of some kind. There are subjects such as ''Who cares about Atlantean Glyphs?'', ''Rather than take a Five Minute Recess'', ''Session Write-ups and Recaps'', and lets not forget ''Peewee’s Playhouse Paradigm''.

So, even if you've been gaming for years or are relatively new to the hobby, this book should have something for most of you out there. Take a little of the advice, all of it, or somewhere in between.


Link:

As of this writhing, the book is on sale for only 10$ on DrivethruRPG. Go check it out. You can also get it as a POD.


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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com

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This blog is proud to be associated with the Nerds-International Gaming Network.

Check them out on the Google+ community ''Nerds-International''



* * * * * * * * * 
   
 - The Wild Die podcast, for all things about Savage Worlds.




Tuesday, 30 May 2017

Instant City, Town or Village.

Hello Nerds and Nerdettes!

A few of you may have seen the subject which I will be reviewing in this installment, somewhere on the Googles, shared by fellow gamers. But I thought I'd look into it and test it myself, and then share my thoughts. Here goes.

So this is a site that allows you to quickly get a rough layout for a either small or larger Towns and Cities. If you don't like the one generated, just click on the appropriate town or city button and ''voila!'' a new map.

LINK:

Below are a few maps I clicked on really quick and then I took a screen shot of them. And if you move your cursor over the various elements and sections it will tell you what may be there, such as a farm, gate, castle, marketplace, etc.

So your players will have at least an idea of where they are in relation to the castle, the east gate, or whatever.

Small town

Large Town
 

Small City 

Large City

LINK:


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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com

* * * * * * * * * 

This blog is proud to be associated with the Nerds-International Gaming Network.

Check them out on the Google+ community ''Nerds-International''


* * * * * * * * * 
   
 - The Wild Die podcast, for all things about Savage Worlds.




Tuesday, 4 April 2017

Not your typical Toolbox subject

Hello Nerds and Nerdettes

This is not the typical subject for the Dragon's Toolbox, but this is my favorite Fantasy Setting. So I will ask for forgiveness and shamelessly plus Savage Mojo's new Kickstarter for the MEGA-Campaign for the World of Shaintar.



Check out the Kiskstarter link below


And this is an interactive campaign. Each group of Game Msters and Players can send it the result/reports of their session. This will help shape the outcome of the campaign. Each victory or setback can have an effect and change the course of history in the world of Shaintar.

CHECK IT OUT!!

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Earlier this year I was a guest on the Wild Die, along with Bill Lear. And we both were able to talk about our preferred Fantasy setting. 
Check out the episode link below

And not too long ago, I was invited yet again to be a special co-host, along with guest Gayle Reick, from Savage Mojo. Host and good friend of mine, Eric Lamoureux, asked me to come on due to my love and knowledge of the setting. I was able to ask a few questions and maybe glean a little extra tidbits.
Check out the episode link below




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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com

* * * * * * * * * 

This blog is proud to be associated with the Nerds-International Gaming Network.

Check them out on the Google+ community ''Nerds-International''


* * * * * * * * * 
   
 - The Wild Die podcast, for all things about Savage Worlds.




Tuesday, 28 March 2017

Shaintar Character Builder and Adventure Generator

It's all about the story, right?

Mr. Richard Woolcock’s savage-stuff.blogspot site is a great resource for all kinds of things. He’s put together a lot of source material for Savage Worlds and other rules system thru the years and a fellow gamer and member of the Nerds-International family Karlen ‘’of-the-hill-people’’ Kendrick has contributed as well. I will be writing about a recent game I ran and the reason I mention these guys and their resources.


I recently ran a Shaintar One-Shot game for some friends, in Fantasy Grounds. I didn’t have as much time as I would’ve liked in order to prepare, so I used the website tool to give me an idea for a scenario (see the link below), and simply used some pre-gens from a previous One-Shot I had run last fall.


link:

The adventure generator is a great way to get ideas and inspiration, even if you’re not running a Shaintar campaign. Just substitute the appropriate element that suits your own setting. They are generic enough that you will not stand there scratching your head going ‘’WTH!’’ And if you’re not happy or really inspired with one result, just click again on the ‘’Generate Adventure’’ button.


You do have some customization options before you ask for a result. Such as:

  • Do you want the adventure to have a twist?
  • Do you want the adventure to involve "Something"?
  • Does the adventure involve someone who needs rescuing?
  • How many complications do you want in the adventure?

So you can get a bare bones scenario that has as many or as few elements as you wish. I myself choose fewer, since I was planning a One-Shot only.



This was for me a great boon. I was able to write up a quick story and it even coincided in an element I had introduced in a long running game a year or so back.


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And now about the Heroes

One of players made me notice that the pre-gen he had picked may have been sub-par compared to the other characters (he picked a human Priest of the Light). There were a few differences between this archetype and a Priest/Cleric of another setting or game system, but I did concede that he had weaknesses I hadn’t considered. Perhaps this pre-gen was one of the last to be written up and I may not have put much thought into him. Whatever the reason, I've decided to spend a bit more time and effort and revised all those pre-gens for future use.


This reminded me of the other Shaintar tool on the Richard's website; The Shaintar Character Generator, and I have decided to play around with and and update these pre-gens at the same time.


link:


It is a very user-friendly tool. On the main page you can begin with one of over 20 archetypes or choose a blank one if none of these fit. This is the first step and allows you to create a Novice character with zero experience points.




What’s great about this webtool, other than that you don’t need to download anything, is that it will also let you know if you don’t fulfill an edge’s requirement or if you’re not strong enough for the weapon you carry, even the encumbrance, but you can simply pick a weapon and/or armor that is lighter and change it manually later if you don’t use the encumbrance rules.

That may be one of the drawbacks though. If you want to ignore edge requirements and encumbrance, this tool will not let you save the character or move onto the ‘’Advancement’’ step. But it’s a free character generator, so I’m willing to overlook it.



Once you’ve made the new hero, you can then click on ‘’Character Overview’’. You have a small white box, to the right that will allow you to add a portrait, and then click the ‘’Printable Character Sheet’’.


But if you want give him/her a bit more experience, then click on the ‘’Advance Character’’ button. You will then be able to choose the number of advances for your Hero, from 1 to 20. And once a gain it will let you know if you meet the new edges’ requirements. It will even take into account skill improvements. If a skill is equal or lower than it’s linked attribute, then you will be able to choose another skill to improve. At this step, you cannot change the hero’s gear though. You will have to do this manually yourself.



Once all is done, click on ‘’Character Overview’’ and you will be able to print or save as a PDF the character sheet, which looks quite nice. Too bad it doesn't save as an xml though. Then it would be even easier to upload it to Fantasy Grounds, but if all that's left is to write them up in your VTT, that's still pretty good. 

I created 5 Veteran characters of different races and professions (50XP) in less than and hour or so. I may tweak them a bit, but the grunt work has been done for me.

So there you are. Two really easy tools for the GM and one that can be useful to players as well. Just point your player to this Character Generator site after telling him how many Xps he's got to play with, if any.


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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com

* * * * * * * * * 

This blog is proud to be associated with the Nerds-International Gaming Network.

Check them out on the Google+ community ''Nerds-International''


* * * * * * * * * 
   
 - The Wild Die podcast, for all things about Savage Worlds.




Tuesday, 14 February 2017

Moving to a new Lair

Hail to all Nerds!

This is to let you all know that The Dragon's Toolbox will be on a hiatus for a period of at least 3 weeks while the Dragonspawn moves all his treasures from his old tiny lair, to his new, much larger, custom fitted lair in the country, with lots of land to roam.

But fear not, the Dragon's Tool box will be back and the Dragonspawn will keep his eyes open for things to aid players and game-masters alike.



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You can always reach me for ideas, suggestions or comments at
bignastydragon@gmail.com

* * * * * * * * * 

This blog is proud to be associated with the Nerds-International Gaming Network.

Check them out on the Google+ community ''Nerds-International''



    - The Gathering of Dorks is their no-holds-barred podcast, mature content warning



    - The Wild Die podcast, for all things about Savage Worlds.