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Showing posts from December, 2017

Star Wars dice interpretation

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Recently, some of my fellow gamers on the N.I. Network were talking about how best to learn a new system and in particular, the very unique dice system of Fantasy Flight Games Star Wars RPG, and whether learning at the table in front of other gamers is better than using a Virtual TableTop (VTT) such as Fantasy Grounds (FG) or not.  Not everyone is comfortable with the controls of a VTT, no matter the rule system, but once you've mastered the basics and know the reasons behind the mechanics, using a VTT can save you some headaches. In a Savage Worlds game for example, once you've targeted your foe and rolled the dice, FG will tell you if the trait die was a 1, or how many raises you got on your damage and all the GM has to do is click ''Apply''. But back to our Star Wars RPG. This incarnation of the role-playing game for the Star Wars universe does not use standard dice with pips or numerals for most of your rolls. There are some percentile dice use

More lists of random stuff.

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Dicegeeks to the rescue! It's been a while since my last post and I apologize dear Nerds. I was getting ready for Con-on-the-Cob, and was suffering from post con cruds upon my return. But I have not forgotten you. ;) In order to help you, my fellow GMs, here is another website that has many tables for generating random stuff for when your players ask you a question you were not ready for. What do they find in the treasure hoard or what's in the pocket of the noble they just knocked out? Or perhaps these tables can come in handy when you know those pesky PCs will look thru various crates or they want to hear what are the local rumors. There are even a few tables you can use in your Star Wars game (random blasters or Search tables). Link:  Dicegeeks The website's list of table will sometimes bring you to DrivethruRPG's site for some tables, such as the ''Alchemical Tools & Ingredients - 1D100''. Fear not, the PDFs are not expens